-Multi -> +???   7 comments

In talking with Pringlesman at the SCG Indy open, he talked about how he’s only using 3 multicolor cards in his 450-card cube. I looked to see if I could do the same and it looked like it wouldn’t require too much in the way of sacrifice.

Mirari’s Wake Olivia Voldaren Stormbind Venser, the Sojourner Oona, Queen of the Fae
Goblin Trenches Electrolyze Spiritmonger/Putrid Leech Mortify Mystic Snake/Edric

Some cuts are definitely hard, like Oona, Spiritmonger/Leech and Mystic Snake/Edric, but the rest aren’t too difficult.

The question then becomes, if I cut those, do I add 10 colorless, 5 colorless and 1 of each in W/U/B/R/G or 2 in W/U/B/R/G each?

Cards behind the cut are in my on-deck binder. Feel free to give some other suggestions, but these cover what I’ve got in my on-deck binder and options that I’m presently considering.

Colorless:
Crystal Ball
Aether Vial
Reflecting Pool
Tectonic Edge
Thawing Glaciers
Everflowing Chalice
Triskelion
Loxodon Warhammer
Dust Bowl
Isochron Scepter

White:
Akroma’s Vengeance
Blade Splicer
Geist-Honored Monk
White Knight
Silver Knight
Fiend Hunter
Akroma, Angel of Wrath
Weathered Wayfarer
Kjeldoran Outpost
Kor Haven

Blue:
Memory Lapse
Calcite Snapper
Mindshrieker
Future Sight
Opposition
Palinchron
Repeal
Ludevic’s Test Subject
Sea Gate Oracle
Riftwing Cloudskate
Waterfront Bouncer
Spellstutter Sprite
Azure Mage
Equilibrium
Standstill
Faerie Conclave

Black:
Drana, Kalastria Bloodchief
Makeshift Mannequin
Bloodline Keeper
Plague Sliver
Gatekeeper of Malakir
Liliana Vess
Ink-Eyes, Servant of Oni
Black Sun’s Zenith
Inquisition of Kozilek
Disfigure
Entomb

Red:
Keldon Champion
Forked Bolt
Hell’s Thunder
Zo-Zu, the Punisher
Blood Knight
Ravenous Baboons
Fire Imp
Earthquake
Banefire
Smash to Smithereens
Barbarian Ring
Fireball
Volcanic Hammer
Fire Ambush
Starstorm

Green:
Master of the Wild Hunt
Beast Within
Birthing Pod
Harrow (Oracle of Mul Daya is in its place)
Kodama of the North Tree
Garruk’s Companion
Skinshifter
Nantuko Vigilante
Mayor of Avabruck
Rude Awakening

Initial impressions are that colorless has some really solid additions but starts to run thin. Crystal Ball is the only one that I’m really aching to get back into my cube, but nothing else really strikes me and being able to get more cards into my colors is nice.

Note that the blue section is before my “blue tempo/midrange” experiment, many of the cards like Standstill/Opposition/Mindshrieker being components of it.

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Posted October 7, 2011 by Usman in Uncategorized, Usman's Cube

7 responses to “-Multi -> +???

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  1. With so many good options in WUBRG, I’m going to suggest 2 cards for each of those sections:

    WHITE
    Blade Splicer
    Fiend Hunter
    — This gives white more aggressive cards, a strategy I find works best for white in general. White can really own the combat step these days with efficient creatures.

    BLUE
    Memory Lapse
    Sea Gate Oracle
    — Memory Lapse is probably my favorite counterspell and it encourages your blue deck to put down threats. Sea Gate Oracle is simply a great filterer with a relevant body, necessary for the blue decks that have a plan. EtB effect works well with, well, every EtB enabler in the cube.

    BLACK
    Bloodline Keeper
    Black Sun’s Zenith
    — I’m going to test the Keeper myself, but I think it’s going to be really good. Black’s disruption can move the game to the midgame pretty easily, right where the Keeper wants to be. Zenith is very solid at all points in the game, and has performed well here.

    RED
    Zo-Zu the Punisher
    Earthquake
    — I’m a big fan of the pressure red can put on decks by using non-conventional means like Ankh effects. Earthquake has been a staple for me. Alternatively, the sorcery Incinerates are always welcome cards.

    GREEN
    Twinblade Slasher
    [your choice here]
    — This is your shallowest section. I like the green pump guys. Innistrad has made me reconsider a lot of more mid-range cards that produce tokens, and seeing Master of the Wild Hunt here makes me want to try it myself. Maybe that’s the card?

  2. My question would be, what reason are you looking to remove MultiColored cards? Are they under performing? Is it just that they are more archetype dependent?

    • I think it strengthens my cube overall as many of the cuts are on the weaker side of the multicolor options. Some of the cuts are going to be hard, but I think my cube is going to be stronger because of it.

  3. You said you wanted to cut 10 gold cards to increase the overall quality of the cube as some of the cuts were on the weaker side. Did you consider just keeping the numbers of your gold section the same and changing the cards for better ones? Here are my suggestions with brief explanations based on the experiences we’ve had in my 720 cube…note i only suggest alterations to the four actual gold cards in each guild, not the lands as those are fine.

    GW
    1. Qasali Pridemage
    2. Loam Lion
    3. Mirari’s Wake———->Oversoul of Dusk. I like Mirari’s Wake but if you are looking for a change, oversoul is totally absurd when it hits play, if a bit tight on the mana requirements.
    4. Kitchen Finks

    RG
    1. Kird Ape
    2. Stormbind———-> Kessig Wolf Run. Helps aggressive GR decks shove through the final points of damage when they are drawing tiny dorks late or missing burn spells. With no extra card investment you can realistically attack into just about anything with a tiny dork and come out with a trade and trample damage…each turn.
    3. Bloodbraid Elf
    4. Sarkhan Vol——->Blitz Hellion. One hellion is pretty annoying, two is usually GG. Vol has no impact on the board and how many times does he sit in your hand because casting him would do nothing.

    BR
    1. Olivia Voldaren——->Torrent of Souls. I honestly am putting Voldaren in my cube now and haven’t played with her yet. If you don’t like her however, I suggest Torrent of Souls. The ability to bring back a creature in cube is SO much better than any other format, even if you don’t have the red mana for the boost/haste. This card is a beating, trust me.
    2.Terminate—–>Sarkhan the Mad. Terminate is surely good enough for cube, but both colors have enough removal as it is and it’s not something exciting. Sarkhan the Mad is an absolute house, just using his minus to make dragons is enough usually and his dark confidant ability is a very nice boon in BR.
    3.Bituminous Blast
    4.Murderous Redcap

    BU
    1.Dimir Signet
    2.Shadowmage Infiltrator
    3.Psychatog
    4.Oona, Queen of the Fae——>just leave her in, she’s ridiculous and one of the best cube finishers.

    UW
    1. Azorius Signet
    2. Venser, the Sojourner——->Minister of Impediments. The tapper is the real deal, shutting down most threats with ease and fits into multiple decks.
    3. Wall of Denial
    4. Grand Arbiter Augustin IV

    BW
    1.Mortify——->Unburial Rites. Once is good enough but being able to flashback is nuts and well worth inclusion.
    2.Vindicate
    3.Desolation Angel
    4.Stillmoon Cavalier——>Blind Hunter. I was never a huge fan of Stillmoon’s mana sink as more often than not it took too much investment to pay off, while you do your thing they build a board, kill it or ignore it and kill you. Blind Hunter results in a nice life swing, especially if it is able to smash a couple of times.

    GB
    1.Putrid Leech
    2.Pernicious Deed
    3.Maelstrom Pulse
    4.Spiritmonger

    UG
    1.Mystic Snake—–>Leafdrake Roost. Snake has never impressed me in cube…Roost on the other hand provides a lot of bang for its buck late game when you would otherwise be off the top. Really it’s comparing the counterspell and a bear to repeated flying bears.
    2.Edric, Spymaster of Trest
    3.Trygon Predator
    4.Simic Sky Swallower

    RU
    1.Izzet Signet
    2.Electrolyze
    3.Prophetic Bolt
    4.Fire/Ice

    RW
    1.Goblin Trenches—–>Master Warcraft. It’s fun and Goblin Trenches isn’t.
    2.Lightning Helix
    3.Ajani Vengeant
    4.Figure of Destiny

  4. If you are set on cutting the gold cards then i would suggest 10 WUBRG cards. The colorless ones are pretty thin and unexciting. Here are some suggestions for what could get added in from my own list with brief explanations for those that aren’t on yours already.

    White – 1. Jareth, Leonin Titan – almost impossible to kill control finisher
    2. Blade Splicer
    3. Charge Across the Araba – amazing finisher for white aggro
    4. Return to Dust – one of the best ways to deal with artifact/enchantments in white

    Blue – 1. Calcite Snapper
    2. Azure Mage – instead of Snapcaster Mage. it’s a powerhouse in constructed because you have multiples. I have been unimpressed in cube.
    3. Memory Lapse

    Black – 1. Drana, Kalastria Highborn
    2. Makeshift Mannequin

    Red – 1. Keldon Champion
    2. Smash to Smithereens or Banefire depending on your need for artifact disruption

    Green – 1. Timbermare – allows for a large number of alpha strikes and fun interactions
    2. Beast Within

  5. I love my multicolor section. I like that there are powerful cards that can safely table since it’s unlikely that anyone will necessarily be in both (or all 3) colors. I say keep them all.

  6. I went down to three in each gold section in my 450 cube, too. It has been great, and I recommend it.

    I will admit I fudged a bit recently by cutting four bouncelands in colors where I really wanted another spell, (GW, GR, BR and WR).

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