MTGO Cube changes (AVR)   1 comment

A non-crack a pack or cube list blog post? Oh my!

Someone (dragonstout) on MTGS made a good listing of the card changes, linking similar cards that went in and out (Magus of the Tabernacle out for Restoration Angel, for example, since they’re both 4 mana white creatures.) Behind the cut are the changes. I might do a more fleshed out blog post/article on my thoughts about it, but I think that aside from white (which got 3 pretty easy includes) – that there were a lot of downgrades, especially in black and rest (cutting Firebolt for Pillar of Flame? Cutting Stromkirk Noble for Vexing Devil? Cutting Volrath’s Stronghold for Urborg?) and a lot of the problems/popular dislikes remain (aggro still seems pretty weak, storm remains.)

Loyal Retainers -> Silverblade Paladin
Magus of the Tabernacle -> Restoration Angel
Iona, Shield of Emeria -> Avacyn, Angel of Hope
Hallowed Burial -> Terminus

Waterfront Bouncer -> Delver of Secrets
Aether Adept -> Phantasmal Image
Court Hussar -> Fettergeist
Neurok Commando -> Tandem Lookout
Thieving Magpie -> Dungeon Geists
Lu Xun, Scholar General -> Lone Revenant
Legacy’s Allure -> Brain Freeze
Opportunity -> Tamiyo, Moon Sage
Time Warp -> Temporal Mastery

Carnophage -> Guul Draz Assassin
Vampire Lacerator -> Putrid Imp
Nantuko Shade -> Headhunter
Nightscape Familiar -> Gloom Surgeon
Dauthi Slayer -> Skittering Skirge
Dauthi Marauder -> Okiba-Gang Shinobi
Phyrexian Negator -> Demonic Taskmaster
Abyssal Persecutor -> Throat Slitter
Kokusho, the Evening Star -> Griselbrand
Skeletal Vampire -> Massacre Wurm
Tainted Pact -> Diabolic Edict
Ambition’s Cost -> Unburial Rites
Skeletal Scrying -> Spinning Darkness
Sorin Markov -> Demonic Rising
Sign in Blood -> Wrench Mind
Disfigure -> Tragic Slip
Death Cloud -> Decree of Pain
Mind Shatter -> Persecute

Stromkirk Noble -> Vexing Devil
Goblin Wardriver -> Plated Geopede
Skizzik -> Hellrider
Fire Ambush -> Tibalt, the Fiend-Blooded
Firebolt -> Pillar of Flame
Destructive Force -> Rite of Ruin
Banefire -> Bonfire of the Damned

Jungle Lion -> Ulvenwald Tracker
Overgrown Battlement -> Somberwald Sage
Quirion Dryad -> Scavenging Ooze
Wood Elves -> Jade Mage
Vorapede -> Wolfir Silverheart
Stonewood Invocation -> Overrun
Summoning Trap -> Prey Upon
Life from the Loam -> All Sun’s Dawn

Behemoth Sledge -> Sigarda, Host of Herons

Grim Backwoods -> Desolate Lighthouse
Vault of the Archangel -> Slayer’s Stronghold
Volrath’s Stronghold -> Urborg, Tomb of Yawgmoth

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Posted July 5, 2012 by Usman in Uncategorized

One response to “MTGO Cube changes (AVR)

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  1. Yeah, I don’t understand what they’re trying to do with black. It seems they took out every single good aggro element in favor of mediocre to awful discard spells. Red suffered badly as well; Stromkirk Noble and Firebolt were always solid to excellent. By comparison, the changes to green and blue don’t feel that bad. Sure, they must be crazy to cut Waterfront Bouncer and Overgrown Battlement, but I wouldn’t hesitate to add Image, either geist, or Tamiyo to any blue section and I can’t imagine Scavenging Ooze was purposefully left out of previous iterations of green. All in all, the changes do seem pretty bad overall, but not uniformly so. Maybe they are just trying to neuter the two most dominant achetypes in *every* cube: green ramp and (mono)black aggro?

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